Aircraft boarding methods

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  • Project name: Aircraft boarding methods
  • Class: 4IT496 Simulation of Systems (WS 2014/2015)
  • Author: Dinara Mansurova
  • Model type: Agent-based simulation
  • Software used: NetLogo

Problem definition

This simulation explores different methods of aircraft boardings. Airports serves thousands of people every day and one of the main problems they meet is the efficient boarding of passengers.

Exists several methods of boarding:

- random (which is widely used, the most common): people just taking their seats without any specific order

- WMA (Windows-Middle-Aisle) - boarding is divided into three groups: seats near the windows, middle seats and aisle seats. The first boarding group is windows then middle and finally the aisle group.

- Back-front WMA: we divide groups in the same way as in WMA, but the only difference, that we sort passengers in decreasing order. For each group boadring starts from back of the plane.

Goal

To simulate different boarding scenarious and try to find out the optimal one.

Method of the simulation

Environment: NetLogo

Global variables used in this simulation

Variables of turtles (people)

Detailed description of the simulation

Interface

Xgubk00 interface.png

Buttons

Sliders

Monitors

  • actual_flood_hight - shows what the actual hight of the flood is in the certain moment
  • people in safe - shows how many people survived

dead people - shows how many people died

How does the simulation work

Code

In this section, there is a file with simulation code itself attached. The code is in the NetLogo model file with .nlogo suffix.

File:Boarding.nlogo

Media:Boarding.nlogo

Results

Conclusion

References


--Dinara (talk) 22:39, 15 January 2016 (CET)