Difference between revisions of "Assignments WS 2016/2017"

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== Simulation proposal (Jakub Esterka, xestj00) ==
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Simulation will be set up as a FPS computer game (e.g. Counter Strike) with two teams and set number of players in each team (between 1 and 64). Goal of a simulation will be to find out how much more members can other team have for winning rate to be still 50 % in average. Second goal will be to find out how big advantage randomly selected player has to have for his team to dominate (after 10 games). And the third goal is to find the average rate of domination – how many games is needed for one team to start to dominate the other in every game (team members have almost maximum accuracy of 100).
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- Each team can have 1 – 10 players
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- Each team begins opposite of each other
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- Each player moves randomly and have random accuracy (1-20)
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- One player from each team can have an advantage (accuracy of 80)
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- When two players from opposite teams meet, they shoot at each other with random accuracy
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- If one player shoots the other one, he has its shooting accuracy increased
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- When all players from one team die, game resets but players keep their accuracy (except for the first goal)
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First goal is obligatory and in this research players will not keep their accuracy. If the simulation will work as planned and it will be possible for players to keep their accuracy, other goals are viable as well.
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--[[User:Xestj00|Xestj00]] ([[User talk:Xestj00|talk]]) 18:42, 9 December 2016 (CET)

Revision as of 18:42, 9 December 2016



Simulation proposal (Jakub Esterka, xestj00)

Simulation will be set up as a FPS computer game (e.g. Counter Strike) with two teams and set number of players in each team (between 1 and 64). Goal of a simulation will be to find out how much more members can other team have for winning rate to be still 50 % in average. Second goal will be to find out how big advantage randomly selected player has to have for his team to dominate (after 10 games). And the third goal is to find the average rate of domination – how many games is needed for one team to start to dominate the other in every game (team members have almost maximum accuracy of 100).

- Each team can have 1 – 10 players

- Each team begins opposite of each other

- Each player moves randomly and have random accuracy (1-20)

- One player from each team can have an advantage (accuracy of 80)

- When two players from opposite teams meet, they shoot at each other with random accuracy

- If one player shoots the other one, he has its shooting accuracy increased

- When all players from one team die, game resets but players keep their accuracy (except for the first goal)


First goal is obligatory and in this research players will not keep their accuracy. If the simulation will work as planned and it will be possible for players to keep their accuracy, other goals are viable as well.

--Xestj00 (talk) 18:42, 9 December 2016 (CET)