Difference between revisions of "Xgubk00"
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All right. I still see two problems. First, how you will represent the elevation of terrain (necessary for simulating the rising water). Second, what will be the scale of the model (and how many agents you will use). It is often a problem that scales of agents and the environment are different (agents are usually much bigger than they should be in comparison to the terrain). Perhaps some sketches could be helpful. [[User:Tomáš|Tomáš]] 22:29, 23 December 2014 (CET) | All right. I still see two problems. First, how you will represent the elevation of terrain (necessary for simulating the rising water). Second, what will be the scale of the model (and how many agents you will use). It is often a problem that scales of agents and the environment are different (agents are usually much bigger than they should be in comparison to the terrain). Perhaps some sketches could be helpful. [[User:Tomáš|Tomáš]] 22:29, 23 December 2014 (CET) | ||
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+ | Ok, thanks, there would not be any hill, it will be just flat. And on the bank there will be barriers, which could be removed (broken), and if they are, it cause the flood. | ||
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+ | And for the scale problem, I will use some sketches to preserve the equality between agents and the environment. |
Revision as of 17:33, 26 December 2014
Simulation should represent flood evacuation for the coast or ashore place and people who lives there. In simulation there will be (imaginary) town created. The town will be on the coast. In the town, there would be paths, which either lead to some shelter or out of the flood area (maybe hill or something like safe distance from the flood). People (agents) can walk on those paths. Flood will come and the rising water will be flooding the city gradually, meanwhile the people will be running from the flood to the nearest shelters or out of the flood area, or dying.
Contents
Assignment
- Project Name: Flood evacuation
- Author: Kristýna Gubišová
- Software used: NetLogo
Object
Finding the optimal number of shelters with optimal capacity to keep the number of residents safety.
Global variables
- Number of evacuated people
- Number of shelters
- Shelters capacity
- Frequency of the flood(optional? but they have to know how often it comes right?)
Outcome
Simulation should determine the shortest way to the shelter or out of the flood area and how many shelters should be available in flood area to keep residents safety. The main goal is keep all people alive.
Sounds interesting, but I would need to have elaborated it into a greater detail. E.g. would you simulate a particular area? How should the simulation look like? Please, provide more details and your idea, how do you plan to proceed. I believe this idea is something worth implementation. Tomáš 00:14, 20 December 2014 (CET)
more details added xgubk00
All right. I still see two problems. First, how you will represent the elevation of terrain (necessary for simulating the rising water). Second, what will be the scale of the model (and how many agents you will use). It is often a problem that scales of agents and the environment are different (agents are usually much bigger than they should be in comparison to the terrain). Perhaps some sketches could be helpful. Tomáš 22:29, 23 December 2014 (CET)
Ok, thanks, there would not be any hill, it will be just flat. And on the bank there will be barriers, which could be removed (broken), and if they are, it cause the flood.
And for the scale problem, I will use some sketches to preserve the equality between agents and the environment.