Difference between revisions of "Crossroad simulation"
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= Detailed description of the method = | = Detailed description of the method = | ||
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+ | In the net logo, I created following model of the real crossroads. | ||
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+ | [[File:Map2.jpg]] | ||
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+ | • Black = Roads | ||
+ | • Blue = sidewalks | ||
+ | • Brown = tram rail | ||
+ | • Yellow = places where cars can turn | ||
+ | • Red = places where cars can change lane | ||
+ | • Black numbers = pedestrian spawn points | ||
+ | • Black letters = places, where pedestrians are making change of direction | ||
+ | • White letters A-F = pedestrian crossings with lights | ||
+ | • White numbers = traffic lights for cars | ||
+ | • White letters y,z = rail crossings | ||
= Results = | = Results = |
Revision as of 11:42, 17 January 2016
- Project name: Crossroad simulation
- Class:4IT496 Simulation of Systems (WS 2014/2015) [1]
- Author: Bc. Jan Hudeček
- Model type: Agent-based simulation
- Software used: NetLogo 5.3.0
Contents
Problem definition
The simulated crossroad is meeting point of heavily used streets Sokolovska, Jecna and Legerova. We can see the situation on following map. The roads are crossed by a tram rail and there is also a subway and tram station near the crossroad. So we can expect high numbers of cars and pedestrians.
On the picture we can see 3 more little streets that will be simulated. On the crossroad, there are several traffic lights which are controlling the traffic. We are not taking into account that pedestrians can walk into stores or buildings and that cars can stop in parking spots. This should not affect the reality so much.
Method
NetLogo 5.2.1
This software is used because of each of the objects can make its own decisions.
Detailed description of the method
In the net logo, I created following model of the real crossroads.
• Black = Roads • Blue = sidewalks • Brown = tram rail • Yellow = places where cars can turn • Red = places where cars can change lane • Black numbers = pedestrian spawn points • Black letters = places, where pedestrians are making change of direction • White letters A-F = pedestrian crossings with lights • White numbers = traffic lights for cars • White letters y,z = rail crossings
Results
Conclusion
Model source code
- ↑ ŠALAMON, Tomáš. Design of agent-based models: developing computer simulations for a better understanding of social processes. Řepín-Živonín: Tomáš Bruckner, 2011. ISBN 978-809-0466-111.