Difference between revisions of "Repeated games"
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− | + | In previous chapters of game theory we introduced one-shot games like prisoners dilemma. In other words situations when we are allowed to do one action that result in some outcome (payoff). For example a situation when someone wants to enjoy fast car ride. If he drives really fast he enjoys fast ride and he´s happy but he also rist that police will catch him and arrest. So he must choose between driving fast or not fast according to his ulitily from one decision. | |
==The Evolution of Cooperation== | ==The Evolution of Cooperation== |
Revision as of 16:31, 26 January 2014
Contents
Introduction
In previous chapters of game theory we introduced one-shot games like prisoners dilemma. In other words situations when we are allowed to do one action that result in some outcome (payoff). For example a situation when someone wants to enjoy fast car ride. If he drives really fast he enjoys fast ride and he´s happy but he also rist that police will catch him and arrest. So he must choose between driving fast or not fast according to his ulitily from one decision.