Difference between revisions of "Assignments WS 2012/2013"
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== War of the Elves == | == War of the Elves == | ||
− | I would like to simulate a war between two | + | I would like to simulate a war between two kinds of Elves - The Black Race and the White Race. Every army has these kinds of soldiers: |
− | * warrior - armed with a sword, health 10, strength 5 | + | * a warrior - armed with a sword, health 10, strength 5 |
− | * archer - armed with a bow, health 5, strength 10 | + | * an archer - armed with a bow, health 5, strength 10 |
− | * wizard - no weapon but can cast a spell for healing any injured warrior or archer on his side | + | * a wizard - no weapon but can cast a spell for healing any injured warrior or archer on his side |
The screen will be splitted to 2 parts. Each part of the screen has the army and soldiers of the army are going to the center of the screen. When they meet the soldier of the other army they will fight. The result of the fight is a random number multiplied by strength and health of each soldier. In every turn, wizard of each side will heal random soldier who is injured. The wizard can be killed by enemy soldier. | The screen will be splitted to 2 parts. Each part of the screen has the army and soldiers of the army are going to the center of the screen. When they meet the soldier of the other army they will fight. The result of the fight is a random number multiplied by strength and health of each soldier. In every turn, wizard of each side will heal random soldier who is injured. The wizard can be killed by enemy soldier. | ||
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[[User:Jirihradil|Jirihradil]] 20:09, 3 December 2012 (CET) | [[User:Jirihradil|Jirihradil]] 20:09, 3 December 2012 (CET) | ||
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== Hive == | == Hive == |
Revision as of 20:10, 3 December 2012
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War of the Elves
I would like to simulate a war between two kinds of Elves - The Black Race and the White Race. Every army has these kinds of soldiers:
- a warrior - armed with a sword, health 10, strength 5
- an archer - armed with a bow, health 5, strength 10
- a wizard - no weapon but can cast a spell for healing any injured warrior or archer on his side
The screen will be splitted to 2 parts. Each part of the screen has the army and soldiers of the army are going to the center of the screen. When they meet the soldier of the other army they will fight. The result of the fight is a random number multiplied by strength and health of each soldier. In every turn, wizard of each side will heal random soldier who is injured. The wizard can be killed by enemy soldier.
At the end only one side can win the battle. Using switches we can set a number of soldier's kind for each side. For example we can set 5 wizards, 10 warriors and 10 archers for The White Race and 1 wizard, 20 warriors and 20 archers for The Black Race.
So what do you think?
Jirihradil 20:09, 3 December 2012 (CET)
Hive
author
- --Adam Sedláček (xseda07) 12:09, 30 November 2012 (CET)
As is known, the hive is a community that is very complex and is influenced by both internal and external factors. Therefore, I propose to create a simulation that would examine the influence of internal and external circumstances which influence the hive and the ecosystem in which they live. Especially I mean these factors:
- Number and distance of flowers and fruit trees to pollinate
- number of workers and drones in the hive
- how early beginning / end of summer / winter affect stocks of honey and colony survival
- how number of workers affect pollination of trees/ flowers and therefore the number of flowers and trees in neighbourhood
How it will work
Workers are responsible for getting food for whole hive and also for pollination of trees and flowers. They are using sun for the orientation and they communicate between themselves. In the beehive there ale drones, which fertilizes Bee´s queen, bee´s queen, which oviposits and the eggs-larvas, which are later transformed to either workers or drones.
Trees/flowers need to be pollinated in order to proliferate. There will be also change of season and different hive behaviour during summer/winter
Method I will use NetLogo to simulate the Hive
- OK, sounds interesting. Accepted. Please, identify yourself. Tomáš 22:49, 29 November 2012 (CET)
- I am sorry. --Adam Sedláček (xseda07) 12:09, 30 November 2012 (CET)
To vote or not to vote?
author
- --Riccardo Torchio) 15:53, 3/12/2012 (CET)
I want to design a simulation that can show us how people decide if to go to vote or not.
I will create agent with -proximity to a person that can influence the agent -willingness to go to vote -expected result of the vote I can take my conclusion about the threshold value of this 3 variables in this process.
Method i will use NetLogo to simulate the process