Difference between revisions of "Crossroad simulation"

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(Detailed description of the method)
Line 25: Line 25:
 
[[File:Map2.jpg]]
 
[[File:Map2.jpg]]
  
Black  = Roads
+
*'''Black''' = Roads
Blue = sidewalks
+
*'''Blue''' = sidewalks
Brown = tram rail
+
*'''Brown''' = tram rail
Yellow = places where cars can turn
+
*'''Yellow''' = places where cars can turn
Red = places where cars can change lane
+
*'''Red''' = places where cars can change lane
Black numbers = pedestrian spawn points
+
*'''Black numbers''' = pedestrian spawn points
Black letters = places, where pedestrians are making change of direction
+
*'''Black letters''' = places, where pedestrians are making change of direction
White letters A-F = pedestrian crossings with lights
+
*'''White letters A-F''' = pedestrian crossings with lights
White numbers = traffic lights for cars
+
*'''White numbers''' = traffic lights for cars
White letters y,z = rail crossings
+
*'''White letters y,z''' = rail crossings
  
 
= Results =
 
= Results =

Revision as of 11:43, 17 January 2016

Problem definition

The simulated crossroad is meeting point of heavily used streets Sokolovska, Jecna and Legerova. We can see the situation on following map. The roads are crossed by a tram rail and there is also a subway and tram station near the crossroad. So we can expect high numbers of cars and pedestrians.

Map.jpg

On the picture we can see 3 more little streets that will be simulated. On the crossroad, there are several traffic lights which are controlling the traffic. We are not taking into account that pedestrians can walk into stores or buildings and that cars can stop in parking spots. This should not affect the reality so much.

Method

NetLogo 5.2.1

This software is used because of each of the objects can make its own decisions.

Detailed description of the method

In the net logo, I created following model of the real crossroads.

Map2.jpg

  • Black = Roads
  • Blue = sidewalks
  • Brown = tram rail
  • Yellow = places where cars can turn
  • Red = places where cars can change lane
  • Black numbers = pedestrian spawn points
  • Black letters = places, where pedestrians are making change of direction
  • White letters A-F = pedestrian crossings with lights
  • White numbers = traffic lights for cars
  • White letters y,z = rail crossings

Results

Conclusion

Model source code

  1. ŠALAMON, Tomáš. Design of agent-based models: developing computer simulations for a better understanding of social processes. Řepín-Živonín: Tomáš Bruckner, 2011. ISBN 978-809-0466-111.