globals [ tick-counter ; tracks simulation ticks ] breed [ cars car ] breed [ pedestrians pedestrian ] breed [ traffic-lights traffic-light ] cars-own [ my-speed waiting-time ; how many ticks this car has spent waiting ] pedestrians-own [ my-speed ] traffic-lights-own [ state ; "green", "yellow", or "red" time-left ; ticks left in the current light state ] to setup clear-all set tick-counter 0 setup-patches setup-traffic-lights reset-ticks end to setup-patches ask patches [ if (pxcor = 0 or pycor = 0) [ set pcolor gray ] if (pxcor != 0 or pycor != 0) [ set pcolor green + 2 ] ] end to setup-traffic-lights create-traffic-lights 2 [ setxy 0 0 set state "green" set time-left green-time ] let i 0 ask traffic-lights [ if i = 0 [ set heading 0 ] if i = 1 [ set heading 90 ] set i i + 1 ] end to go spawn-vehicles spawn-pedestrians update-traffic-lights move-cars move-pedestrians enforce-road-capacity plot-stats tick set tick-counter tick-counter + 1 end to spawn-vehicles if random-float 1 < (vehicle-entry-rate * 0.01) [ create-cars 1 [ let r random 2 if r = 0 [ setxy 0 max-pycor set heading 180 ] if r != 0 [ setxy min-pxcor 0 set heading 90 ] set color red set my-speed 1 + random-float 0.5 set waiting-time 0 ] ] end to spawn-pedestrians if random-float 1 < (pedestrian-arrival-rate * 0.01) [ create-pedestrians 1 [ setxy (random 3 - 1) (random 3 - 1) set color blue set shape "person" set my-speed 0.4 + random-float 0.2 ] ] end to update-traffic-lights ask traffic-lights [ set time-left time-left - 1 if time-left <= 0 [ let old-state state if old-state = "green" [ set state "yellow" set time-left yellow-time ] if old-state = "yellow" [ set state "red" set time-left red-time ] if old-state = "red" [ set state "green" set time-left green-time ] ] if state = "green" [ set color green ] if state = "yellow" [ set color yellow ] if state = "red" [ set color red ] ] end to move-cars ask cars [ let nearest-light min-one-of traffic-lights [ distance myself ] let waiting? false if distance nearest-light < 2 [ if ([state] of nearest-light) = "red" and within-heading? self nearest-light [ set waiting? true ] if ([state] of nearest-light) = "yellow" and within-heading? self nearest-light [ if random 100 < 50 [ set waiting? true ] ] ] if not waiting? [ forward my-speed ] if waiting? [ set waiting-time waiting-time + 1 ] if (xcor > max-pxcor or xcor < min-pxcor or ycor > max-pycor or ycor < min-pycor) [ die ] ] end to-report within-heading? [ a-car a-light ] let car-heading [heading] of a-car let light-heading [heading] of a-light if (abs (car-heading - light-heading) < 45) [ report true ] if (abs (car-heading - light-heading) > 315) [ report true ] report false end to move-pedestrians ask pedestrians [ right random-float 30 left random-float 30 forward my-speed if pcolor = gray [ ask cars in-radius 1 [ set my-speed 0.2 ] ] if (xcor > max-pxcor or xcor < min-pxcor or ycor > max-pycor or ycor < min-pycor) [ die ] ] end to enforce-road-capacity ask patches with [ pcolor = gray ] [ let car-count count cars-here if car-count > road-capacity [ let excess car-count - road-capacity let sorted-cars sort-on [ who ] cars-here ;; stop extra cars for demonstration ;;ask first excess sorted-cars [ ;; set my-speed 0 ] ] ; end to plot-stats set-current-plot "Traffic Statistics" set-current-plot-pen "car-count" plot count cars set-current-plot-pen "avg-waiting-time" plot average-waiting-time end to-report average-waiting-time if any? cars [ report mean [ waiting-time ] of cars ] report 0 end @#$#@#$#@ GRAPHICS-WINDOW 256 32 779 556 -1 -1 15.61 1 10 1 1 1 0 1 1 1 -16 16 -16 16 0 0 1 ticks 60.0 BUTTON 24 31 124 64 SETUP setup NIL 1 T OBSERVER NIL NIL NIL NIL 1 BUTTON 143 32 246 65 GO go T 1 T OBSERVER NIL NIL NIL NIL 1 SLIDER 25 80 245 113 vehicle-entry-rate vehicle-entry-rate 0 50 46.3 0.1 1 NIL HORIZONTAL SLIDER 26 130 248 163 pedestrian-arrival-rate pedestrian-arrival-rate 0 50 50.0 0.1 1 NIL HORIZONTAL SLIDER 25 181 249 214 green-time green-time 1 10 3.0 1 1 NIL HORIZONTAL SLIDER 25 226 248 259 yellow-time yellow-time 1 10 5.0 1 1 NIL HORIZONTAL SLIDER 26 268 247 301 red-time red-time 1 10 8.0 1 1 NIL HORIZONTAL SLIDER 26 309 246 342 road-capacity road-capacity 1 5 5.0 1 1 NIL HORIZONTAL MONITOR 29 353 99 398 Total Cars count cars 17 1 11 MONITOR 110 353 245 398 Average Waiting Time average-waiting-time 17 1 11 PLOT 29 407 246 557 Traffic Statistics NIL NIL 0.0 10.0 0.0 10.0 true false "" "" PENS "car-count" 1.0 0 -16777216 true "" "plot count turtles" "avg-waiting-time" 1.0 0 -7500403 true "" "plot count turtles" @#$#@#$#@ ## WHAT IS IT? This model simulates traffic flow in Václavské náměstí (Wenceslas Square), Prague. It focuses on how factors such as traffic light timing, pedestrian crossings, and road capacity affect congestion and average travel time. The model aims to help city planners, engineers, and researchers experiment with different configurations to optimize traffic flow. ## HOW IT WORKS The simulation uses multiagent modeling where vehicles and pedestrians interact dynamically within a grid representing the real-world layout of Václavské náměstí. Vehicles navigate toward destinations while adhering to traffic rules, stopping at red lights or yielding at pedestrian crossings. Pedestrians randomly move across crossings, influencing traffic flow. Traffic lights alternate between green and red phases, impacting vehicle movement. Key behaviors include: Vehicle Movement: Vehicles travel toward assigned destinations, stopping for red lights or pedestrians. Pedestrian Behavior: Pedestrians cross roads randomly at designated crossings. Traffic Light Logic: Lights switch between green and red at fixed intervals, creating stop-and-go conditions. Congestion Calculation: Overall congestion is measured as the cumulative waiting time of vehicles. ## HOW TO USE IT Setup the Simulation: Use the SETUP button to initialize the grid, traffic lights, vehicles, and pedestrians. Run the Simulation: Press GO to start the simulation. Adjust sliders during the simulation to modify traffic light duration, vehicle count, pedestrian density, or other variables. Sliders and Controls: Number of Vehicles: Total number of vehicles in the simulation. Number of Pedestrians: Total number of pedestrians. Traffic Light Duration: Time interval for light phases. Pedestrian Arrival Rate: Probability of pedestrians arriving at crossings. ## THINGS TO NOTICE Observe how traffic congestion builds at intersections during high vehicle or pedestrian density. Notice the relationship between traffic light duration and average travel time. Watch how pedestrian crossings slow vehicle movement and increase waiting times. Identify patterns of flow in low versus high road capacity scenarios. ## THINGS TO TRY Experiment with Traffic Light Timings: Adjust the Traffic Light Duration slider to test the effect of shorter or longer light phases on congestion. Increase Pedestrian Density: Raise the Number of Pedestrians slider to see how high pedestrian activity affects vehicle travel time. Vary Road Capacity: Simulate single-lane versus multi-lane road scenarios by changing the vehicle count. Peak Hours Simulation: Combine high vehicle entry rates with frequent pedestrian crossings to simulate rush hour conditions. ## EXTENDING THE MODEL Add adaptive traffic light logic to dynamically adjust light timings based on congestion. Introduce specific rush hour scenarios with periodic spikes in vehicle entry rates. Include specific vehicle types (e.g., buses or emergency vehicles) with unique behaviors or priority rules. Model real-world pedestrian crossing behavior more accurately by introducing factors like jaywalking or group crossings. ## NETLOGO FEATURES The model uses dynamic traffic-light patches to simulate real-world signal behavior. Agent-based interaction between vehicles and pedestrians demonstrates complex traffic flow emergent from simple rules. Sliders allow real-time adjustments to key parameters, making the simulation highly interactive and customizable. ## RELATED MODELS Traffic Basic (NetLogo Models Library): A simpler model of traffic flow that could provide foundational insights. Pedestrian Behavior (NetLogo Extensions): A model focusing on pedestrian dynamics. ## CREDITS AND REFERENCES Data Sources: City of Prague Open Data Portal Traffic Congestion and Urban Planning Effects of Traffic Signal Timing on Urban Traffic Flow Pedestrian Impact on Traffic Flow Dynamics Model Design: Inspired by real-world conditions at Václavské náměstí, Prague. @#$#@#$#@ default true 0 Polygon -7500403 true true 150 5 40 250 150 205 260 250 airplane true 0 Polygon -7500403 true true 150 0 135 15 120 60 120 105 15 165 15 195 120 180 135 240 105 270 120 285 150 270 180 285 210 270 165 240 180 180 285 195 285 165 180 105 180 60 165 15 arrow true 0 Polygon -7500403 true true 150 0 0 150 105 150 105 293 195 293 195 150 300 150 box false 0 Polygon -7500403 true true 150 285 285 225 285 75 150 135 Polygon -7500403 true true 150 135 15 75 150 15 285 75 Polygon -7500403 true true 15 75 15 225 150 285 150 135 Line -16777216 false 150 285 150 135 Line -16777216 false 150 135 15 75 Line 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